Abstract
The perspective of STEAM education is now being recommended, and the need to add skill development such as creativity and appreciation in the arts to traditional STEM (Science, Technology, Engineering, Math) education is becoming shared. The goal of this research is to help learners develop their integrative and comprehensive abilities by designing and creating their own virtual spaces and exhibiting their learning results and works. As an example, the system constructed by the virtual museum is not limited to the art field but can be applied in a wide range of applications.