1997 Volume 41 Pages 1121-1124
At present, lacking hydraulics study, the design of texture of falling water depends on the experience of each designer or a test study for each case. For the first step to construct a systematized engineering design method, a full scale experiment was carried out and the texture of falling water was classified into three categories for both free falling and slope falling water. According to the limit of the law of similitude, computer graphics (CG) were introduced for the design method instead of a reduced scale model. Further study of hydraulic mechanisms and of design methodology are proposed for the next step in the design of texture of falling water.