Abstract
A lot of researches applying the N-Person Iterated Prisoner's Dilemma Game have been done for simulation in human social relations. In actual society, a difference from people's thinking capability and the quantity of information that they can possess would have enormous influence. In this research, simulations were performed paying attention to this point. Therefore, in order to attain differentiation of an agent's thinking capability, strategies of deciding an action that takes into account the history of past match-ups were used. We introduce the concept of entropy and complicate the strategy. Thus, we conducted a simulation after adding a restriction to the strategy that each agent can take. In the results, it turned out that the network where agents of high and low thinking capability can leave a high score in the N-Person Iterative Prisoner Dilemma Game.