Proceedings (National Conferences of The Society of Project Management)
2013.Spring
Session ID : 1202
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1202 An Approach and Suggestion for Sharing the Empirical Project Knowledge by Using "Sugoroku"
Naoaki OnoRuri TakahataAtaru SakabeYuka Oshino
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CONFERENCE PROCEEDINGS OPEN ACCESS

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Abstract
In a project, people encounter the various kinds of unexpected problems, and each project member has to cope with those problems by giving them priority. On the other hand, resources such as human-resources, time, and cost are often limited in a project, and especially un-experienced young members have some difficulties in solving them. In this article, we propose an approach to share the Empirical Project Knowledge by playing "Sugoroku", a board game, and examine its advantage.
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© 2013 The Society of Project Managemen
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