The Society of Socio-Informatics Annual Conference Proceedings
Online ISSN : 2759-6192
Vol.2019
Conference information

Threshhold of effect of video game on academic performance
*Tatsuo TANAKA
Author information
CONFERENCE PROCEEDINGS FREE ACCESS

Pages 134-139

Details
Abstract

I tried to clarify the threshold level of video game usage from which academic performance start to be deteriorated. Survey of 15,000 respondents showed that threshold level was one hour for week day under which the academic performance was, surprisingly, improved. The reason of the improvement of academic performance was discussed.

Content from these authors
© 2019 The Society of Socio-Informatics
Previous article Next article
feedback
Top