IIEEJ Transactions on Image Electronics and Visual Computing
Online ISSN : 2188-1901
Print ISSN : 2188-1898
ISSN-L : 2188-191X
Cooperative E-learning Applications Based on HTML-5 Canvas for Japanese Classical Literature Education
Eri YOKOYAMAHiroshi SUNAGAMakoto J. HIRAYAMA
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2020 Volume 8 Issue 2 Pages 100-108

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Abstract

This paper proposes two e-learning applications specially designed for classical Japanese literature classes. The first one is a groupware allowing users to put comments on the handscroll images where a part of the handscroll is shown as one scene, and users can put memo cards on it and the scene with them moves when scrolled. The devised point of the application is that message cards can be placed in any point of the handscroll, and can be moved and modified, and the processed data can be stored in the database. The other is a jigsaw puzzle game using classical literature images. The shape of each piece is same and rectangular, but users must look at the detail of each piece to accomplish the puzzle game, and it helps the students watch the literature images seriously. Students who have actually used these applications say they have been helpful in learning literature and it can be said that they effectively work to help get unmotivated students interested in literature classes. It was also acknowledged that they have enhanced their interest in programming techniques as well, through playing these games.

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© 2020 The Institute of Image Electronics Engineers of Japan
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