Abstract
This paper describes the development of new architecture for texture mapping using the WALL PAINT method. This WALL PAINT method is a high performance coordinate transformation method, which has been developed by TOSHIBA. This WALL PAINT method needs texture mapping, but the traditional texture mapping not only generated a texture swimming but was needed a highspeed hardware on the system. A new architecture for texture mapping is able to calculate at 1 cycle/pixel without such problems.