2008 Volume 13 Issue 3 Pages 343-352
The goal of this study is to render immersive stereoscopic images in real time for realization of interactive CG worlds. In our proposed method, the vertices are moved to their corresponding locations by using a vertex shader according to the geometry of the display. Next, the polygons are subdivided by a geometry shader in order to reduce distortions. This method enables fast rendering of immersive stereoscopic images with less distortion. Furthermore, the rendering feature that transform verteces data for immersive stereoscopic displays is implemented on GPU. This implies that the method allows CG creators to create contents using typical 3D CG APIs without considering the display's geometries.