Transactions of the Virtual Reality Society of Japan
Online ISSN : 2423-9593
Print ISSN : 1344-011X
ISSN-L : 1344-011X
Transparently Adjusting Difficulty in a Jump-Action Game
Yohei YanaseTakuji Narumi
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JOURNAL FREE ACCESS

2016 Volume 21 Issue 3 Pages 415-422

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Abstract

Most game players want to improve their skills, but if they don't sense improvement they'll give up playing. So, we suggest a new way of dynamically adjusting a game's difficulty, in a way that is transparent to the player. In an experiment with a platforming game that focuses on jumping and hitting a target, players felt they were becoming better at the game instead of noticing the decrease in difficulty.

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© 2016 THE VIRTUAL REALITY SOCIETY OF JAPAN
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