Transactions of the Virtual Reality Society of Japan
Online ISSN : 2423-9593
Print ISSN : 1344-011X
ISSN-L : 1344-011X
Walking Data Gathering System for Barrier Detection Using Gamification
Yuki YamatoKazuki OkugawaKenro GoMegumi AibaraMasakazu FuruichiAkihiro Miyata
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2020 Volume 25 Issue 1 Pages 12-20

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Abstract

We have proposed a method to detect barriers on the road using the walking data of pedestrians. However, since users who measure and provide walking data do not obtain a benefit directly, they are unlikely to be willing to collect walking data. Hence, we propose a walking data gathering system using gamification. The proposed system meets both of the following requirements: 1) the user can collect walking data appropriate for barrier detection, and 2) the user can keep up motivation because of the game story. The results of the experiment show that our proposed system could improve motivation for collecting walking data.

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© 2020 THE VIRTUAL REALITY SOCIETY OF JAPAN
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