Transactions of the Virtual Reality Society of Japan
Online ISSN : 2423-9593
Print ISSN : 1344-011X
ISSN-L : 1344-011X
A Study of the History of Vection as Amusement Contents
Takuya AokiTakeharu SenoShinji NakamuraYoshitaka FujiiTatsuro IshiiShinji Wakiyama
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2020 Volume 25 Issue 3 Pages 255-265

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Abstract

Visually induced illusory self-motion perception is named “Vection”. In this article, we investigated the history of vection. There have been a lot of contents and technology using and relating to vection, e.g. analogue contents, movies, animations, 3D computer graphics (3D CGs), Games, and VR contents. We introduced these things in chronological order. The readers will be able to understand the history of vection very briefly.

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© 2020 THE VIRTUAL REALITY SOCIETY OF JAPAN
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