2024 Volume 29 Issue 3 Pages 143-152
Most studies on the Proteus Effect, which explores how avatars influence users’ behavior through evoked changes in self-image, have primarily focused on manipulating only the participants’ self-avatars. Recognizing that self-image often develops through interactions with others in reality, this study aimed to explore the impact of the comparative appearances of self- and others’ avatars on behavioral changes, referring to social comparison theory: individuals evaluate themselves by comparing with perceivedly better or worse others. The experiment involved participants and non-player characters playing the Japanese drum ’Taiko’ within a virtual environment, utilizing avatars dressed in suits or ’Happi’ (a Japanese festival costume). The results revealed that the comparative appearances of self- and others’ avatars influenced participants’ movements during the Taiko performance, similar to the process of social comparison. This findings helps understand the mechanisms of behavioral changes in multi-avatar interactions, and aids in designing metaverse that foster appropriate interactions among users.