2025 Volume 30 Issue 1 Pages 65-74
In this study, we developed a system to create dance movements by augmenting body movements with a VR device to support dance creation. The system generates movements that partially differ from the user input by changing the body parts to which the input movements are applied and by processing and amplifying these movements. Six methods for creating dance movements were implemented with reference to the methods used in choreographic creation. Three choreographers were asked to try out the system and clarify the possibilities of creating dance movements in a virtual space. As a result, all three choreographers gave positive feedback about the usefulness of the system for creative work, but there were differences in the methods they found useful. Our findings indicate that the way choreographers explore movement using a VR system is not limited to a single approach but allows multiple possibilities. Even among this study’s three participants, each demonstrated a unique approach, such as being strongly aware of one’s real body, being immersed in the virtual body, and seeking an interaction between the real and virtual bodies.