1994 Volume 18 Issue 41 Pages 9-14
To enhance the reality of virtual world, it is necessary to render not only the general topology of an object surface but the detailed texture on a surface characterizing the object. We have developed a method to synthesize virtual textures to be mapped on the surface using inverse Discrete Fourier Transform. The method disposes some spectra on the frequency plane estimating generated texture images in terms of contrast and correlation which are calculated from the co-occurrence matrix of the image. The textures are selected from randomly initiated spectrum dispositions in two ways of estimation process.