Host: The Institute of Image Electronics Engineers of Japan
Co-host: The Institute of Image Information and Television Engineers
Recently, in the field of computer graphics, researches for simulating realistic motion of fluids based on computational fluid dynamics have been studied by many researchers. In addition to these researches, several methods to generate desired shapes by controlling the fluid simulation have also been developed. However, the fluid motion controlled by the previous methods often looks unnatural since unrealistic external forces are used to control the fluid simulation. In this paper, we focus on the simulation of water and propose a method that is able to control the motion of water to naturally form a shape specified by the user by optimizing parameters of simulation.