Reports of the Technical Conference of the Institute of Image Electronics Engineers of Japan
Online ISSN : 2758-9218
Print ISSN : 0285-3957
Reports of the 281st Technical Conference of the Institute of Image Electronics Engineers of Japan
Session ID : 16-04-44
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Virtual Grasping Animation Taking into Account Affordance Information
*Reo TAKAHASHIIssei FUJISHIRO
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Abstract
The recent spread of head-mounted displays and hand-tracking controllers allows to create Virtual Reality (VR) games with virtual grasping. To realize a realistic sense of firm grasping, such VR games require many grasp animations that make fingertips precisely touch the target objects. However, each and every grasp animation is only adequate for an individual object, and cannot be reused. This article presents an animation technique taking into account affordance information to reduce the production cost. The proposed method enables to grasp target objects in a variety of postures, by interpolating grasp poses acquired from affordance information. For that reason, this method is applicable to the currently prevalent hand tracking controllers which cannot sufficiently capture the user’s finger movements.
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© 2017 by The Institute of Image Electronics Engineers of Japan
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