Reports of the Technical Conference of the Institute of Image Electronics Engineers of Japan
Online ISSN : 2758-9218
Print ISSN : 0285-3957
Reports of the 281st Technical Conference of the Institute of Image Electronics Engineers of Japan
Session ID : 16-04-26
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-Study on a method to emphasize openness feeling and blockage feeling in 360 degree motion picture-
*Yuto TAKAHASHITsukasa KIKUCHI
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Abstract
This movie is not a VR movie. In recent years, advertisements, images using VR in games and the like became popular, 2016 is said to be the first year of VR. In addition, 360 degree cameras that are used also by professionals became available at a low price, 360 degrees movies, 360 degree cameras became familiar. 360 degree movie is an image which can enjoy enjoying 360 degrees all around by shooting omnidirectional 180 degrees up and down 180 degrees and synthesizing it, and it is well utilized as VR content. However, in this movie it is not VR, but as one of the new expression of the video contents, I made using a 360 degree camera. We propose possibility of this movie as 360 degree movie which can enjoy omnidirectional viewing from images shot only in a certain direction we have seen so far as one of future new image expressions.
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© 2017 by The Institute of Image Electronics Engineers of Japan
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