Reports of the Technical Conference of the Institute of Image Electronics Engineers of Japan
Online ISSN : 2758-9218
Print ISSN : 0285-3957
Reports of the 285th Technical Conference of the Institute of Image Electronics Engineers of Japan
Session ID : 17-04-050
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Automatic Estimation of Key-sound in Rhythm Action Games
*Daiki FUKUNAGAYasunari OBUCHI
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Abstract

In this paper, we introduced automatic estimation of so-called key-sounds aiming at automatic generation of the game data in the games classified as “Rhythm Action Games”. A key sound is the sound object extracted from the music and played according to the player's action. We performed machine learning experiments to classify the sound object into key-sound and other using acoustic and time series features, and obtained the accuracy higher than 90% in some situations.

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© 2018 by The Institute of Image Electronics Engineers of Japan
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