Reports of the Technical Conference of the Institute of Image Electronics Engineers of Japan
Online ISSN : 2758-9218
Print ISSN : 0285-3957
Reports of the 289th Technical Conference of the Institute of Image Electronics Engineers of Japan
Session ID : 18-04-067
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Study on a Sense of Accomplishment in Digital Games
-The Difference of Sense of Accomplishment due to Difficulty and Skill Level-
*Shun OtsukaMasanobu Endoh
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Abstract
Accomplishment in the game is the success in the task. Also, task has difficulty level that change the success rate. We examined whether there is a difference in player's sense of accomplishment due to the difference in difficulty of tasks. As a result, the sense of accomplishment was maximized when succeeding the tasks in which is proper difficulty, is similar to the Flow theory. However, when players overestimate their skill level, Pride was blocking the sense of accomplishment. On the other hand, it was suggested that the sense of accomplishment could be made by giving information and operating visual settings.
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© 2019 by The Institute of Image Electronics Engineers of Japan
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