Reports of the Technical Conference of the Institute of Image Electronics Engineers of Japan
Online ISSN : 2758-9218
Print ISSN : 0285-3957
Reports of the 293rd Technical Conference of the Institute of Image Electronics Engineers of Japan
Session ID : 19-04-039
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Model Subdivision Using Tessellation Shader and Dynamic Texture Generation depending on Camera Distance
*Kiyoka YAMAMOTOMasaki ABETaichi WATANABE
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Abstract
Video games are becoming use vast terrain due to improving hardware performance. The subdivision process increase the number of polygons, however it takes time when the camera distance is suddenly get close. In this research, we propose a method for polygons division processing and texture dynamic generation. It calculate the area that needs to be divided based on the camera distance.
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© 2020 by The Institute of Image Electronics Engineers of Japan
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