Abstract
3DCG fluid simulation has become an indispensable element in the field of video, but to control the fluid as desired requires a certain amount of knowledge and production time. Therefore, we thought that it would be helpful for creators if we could propose a system that can control fluids even if they do not have deep knowledge and cannot spend much time on production. In this research, we decided to focus on the firing scene of a tank, among other phenomena where fluid simulation is used. First, we investigated the mechanism of the generated fluid and the differences in the fluid that appear in different tanks. Based on the results, we created a system that can control the fluid by manipulating the parameters and also generate the accompanying elements. This would reduce the time required to produce a tank firing scene.