Abstract
In order to investigate the relationship between the sound of gunfire and play performance in FPS games, this study conducted an impression evaluation experiment by changing the sound and appearance of “VALORANT”. Two types of guns in the game were selected as the experimental stimuli, and a total of 10 stimuli were selected, four each of the standard state of each gun and the state to which the “skin” that creates the variation of appearance and sound was adapted. Participants played with each of the 10 weapons three times for a total of 30 trials on a practice shooting range stage in the game, and their impressions of the ease of hitting and clearing times were calculated. After conducting evaluation experiments on a total of 12 male and female subjects aged 20 to 25, neither the appearance nor the sound provided statistically valid measurements for play performance. However, it was suggested that there may be some kind of dependency between the impressions of the change in appearance and the accompanying change in sound.