Reports of the Technical Conference of the Institute of Image Electronics Engineers of Japan
Online ISSN : 2758-9218
Print ISSN : 0285-3957
Reports of the304th Technical Conference of the Institute of Image Electronics Engineers of Japan
Session ID : 22-04-42
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Procedural Modeling Method for Irimoya Tile Roofs in Game Contents
*Tomoya SAKAMOTOMotonobu KAWASHIMADaichi HAYAKAWA
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Abstract
In recent years, methods such as procedural modeling and generating models from satellite photographs have been used to create building models more efficiently. However, it doesn't take into account the tiled roof that accompanies the building, which makes it difficult to use in game content. In this study, we focus on the Irimoya roof, which is difficult to construct, and propose a method to procedurally construct an Irimoya roof suitable for game content by creating a rotten expression often seen in game content and converting the roof with the expression into an optimized shape.
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© 2023 by The Institute of Image Electronics Engineers of Japan
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