Reports of the Technical Conference of the Institute of Image Electronics Engineers of Japan
Online ISSN : 2758-9218
Print ISSN : 0285-3957
Reports of the304th Technical Conference of the Institute of Image Electronics Engineers of Japan
Session ID : 22-04-57
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Improving Player Skill in Action Games through the use of Slow Motion
*Kento NiwayamaHirokazu YasuharaKoji Mikami
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Abstract
In action games, when a discrepancy occurs between a player's skill level and difficulty level, it can lead to disengagement from the game and loss of a sense of accomplishment. To address this issue, this study focused on slow motion and investigated the effect of practice in a slow state on improvement. The results of the survey showed that it is effective for gimmicks that have elements that measure the controllability and timing of the character in the air. On the other hand, it was found to be ineffective for gimmicks that have elements that change the response depending on timing.
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