Reports of the Technical Conference of the Institute of Image Electronics Engineers of Japan
Online ISSN : 2758-9218
Print ISSN : 0285-3957
Reports of the 307th Technical Conference of the Institute of Image Electronics Engineers of Japan
Session ID : 23-03-18
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Visual computing technology as a tool to support creative activity
*Kazunori MIYATA
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Abstract
Thanks to the benefits of deep learning technologies, it is now possible to create high-quality visual digital content with little effort. This technology, ”generative AI,„ is expected to drastically reduce our intellectual workload and dramatically change the social structure. Meanwhile, visual computing technology, including computer graphics, is another core technology that has already deeply penetrated our lives. However, it is clear that the technical hurdles and workloads, such as the modeling capability of a target object, are high to realize one's idea as a CG image. In response to this challenge, a method called procedural technology is useful as a tool to streamline production work, i.e. a rapid prototyping tool, because it can instantly generate the desired content simply by changing parameters. In general, the design process involves reflection on the outputs. Designers improve their work through introspection and quiet thinking as they work. Is it really possible for current generative AI to foster such introspection? This talk will position visual computing technology as a tool to support creative activities and describe a framework for mining user creativity through several examples. It will also show the potential for sharing content design ideas with others and for inheriting the design process.
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© 2024 by The Institute of Image Electronics Engineers of Japan
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