Japan Journal of Sport Coaching
Online ISSN : 1347-1015
ISSN-L : 1347-1015
[English version not available]
Displaying 1-3 of 3 articles from this issue
Original articles
  • [in Japanese], [in Japanese]
    2006 Volume 4 Issue 2 Pages 62-69
    Published: 2006
    Released on J-STAGE: October 13, 2006
    JOURNAL FREE ACCESS
    The object of our research was to gain knowledge needed for the skills, tactics and game planning in basketball. We did this by considering the ways in which the rule revisions in 2004 of jump ball reduction and the implementation of APR (alternating position rule) affected the level of FGA (field goal attempts) and if it was related to the factors involved in the outcome of the game. We used all 56 matches of K university men's first division basketball league consisted of 8 school teams as the object of our study. The main results are listed below.
    1. Through these rule revisions, there was no more difference in offensive possession due to jump balls. This brought about change in the factors involved in FGA levels.
    2. We thought that in the number of offensive possessions, which is a factor in the levels in FGA, there would be an increase in the importance of offensive rebounds, but there was no significant difference.
    3. We thought that during defense, which also is a factor in the levels in FGA, there would be a significant influence in: (1) possession through rebounding, (2) steals, (3) turnovers, and (4) free throw attempts as factors in the outcome of the game, more so than before. However, other than in possession through rebounding, there was no significant difference.
    4. Even though jump balls were reduced and APR was introduced, we were able to reconfirm one of the important existing principals of the game: a higher number of successful field goals will be one factor in determining victory.
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  • [in Japanese], [in Japanese]
    2006 Volume 4 Issue 2 Pages 70-81
    Published: 2006
    Released on J-STAGE: October 13, 2006
    JOURNAL FREE ACCESS
    Our research uses GPAI (Game Performance Assessment Instrument) as a method to assess the game performance of basketball players. Using actual games as our object of analysis, we tried to assess the players' performance.
    The results of the research of GPAI assessment of game performance: we were able to discover the players' problem areas and also reconfirm their strong points. The assessment not only included the total results of the visible performance centered on the ball, but also included results where the viewpoint was focused on assessing the inherent invisible aspects of the game too. We were able to achieve deeper insight in our assessment.
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  • [in Japanese], [in Japanese], [in Japanese], [in Japanese], [in Japane ...
    2006 Volume 4 Issue 2 Pages 82-89
    Published: 2006
    Released on J-STAGE: October 13, 2006
    JOURNAL FREE ACCESS
    This report outlines the strategic intelligence activities conducted by the Japanese Olympic Committee (JOC). Furthermore it summarizes the activities carried out by support teams based at the Olympic venue and back up teams in Japan during the 20th Olympic Winter Games, Torino 2006. The role of the JOC Strategic Intelligence Department at the Games was to collect information such as efforts of Japanese athletes, trends of other countries, the change and stream of the Games themselves, and to offer the information and infrastructure for information to the Japanese delegation during the Games.
    The first half of the paper is about the three reports compiled by the Japanese backup team “Tokyo-J Project 2006/TORINO”. These reports were based on various information/data of domestic and international sports movement. These reports are expected to be of great use to realize the JOC GOLD PLAN hereafter.
    The second half of the paper is about the publication of newsletters and the construction of networks inside the Olympic village for the purpose of information sharing. Although these activities are not directly related to the enhancement of athletic performances, investigation has shown that other countries are putting more efforts into information sharing among their teams in comparison to Japan. This suggests that these kind of activities need to be reinforced for upcoming Games.
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