The research for chaotic sounds is performed in the field of Artificial Life as one of the interactive art generation system. It becomes possible to create a music, which are generated by the computer, with the diversity and complexity exceeding the anticipation of human. The research purpose of the chaotic sounds is finding the effective method of making complex and variable sounds by using the chaotic theory. However, playing the corresponding sounds of a simple value generated by the chaos is expected to create the discord like a noise for human. Therefore, in this research, we propose a method of generating sounds by using the network of chaotic elements which both a chaotic asynchronous and a whole synchronism are controllable, and a method of incorporating some musical factors to be felt more natural music in the generated sounds. In this system, the musical note, duration and volume are decided by Global Coupled Map (GCM), and the additional music factors such as a track, a tonality, a rest, a tempo, an echo, and a timbre are applied. The created sounds are expected an effect of the healing music like a natural sound and an environmental music. We constructed the Interactive Chaotic Amusement System (ICAS) by applying this method and also report results of the Kansei evaluation carried out to confirm the effectiveness of a comfortable feeling for the sound made by this system.
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