International Journal of Asia Digital Art and Design
Online ISSN : 2189-7441
Character creation and customization for Massively Multiplayer Online Games
Sylker T Da Silva
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2013 Volume 17 Issue 1 Pages 4-9

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Abstract
The research here described represents the small starting point of a bigger research project which objective is to develop a Virtual Learning Environment based on the popular Massively Multiplayer Online Games for Brazilian students. Following the player’s flow in the gameplay, the first step to be considered is the avatar creation and customization. The objective of this paper is to settle the initial parameters for the character’s creation system based on the cultural aspects of Brazilian people. Using an exploratory and comparative methods, this work has analyzed three different online games in order to determine which avatar’s characteristics should be customizable. Seven distinct Brazilian ethnic groups were found formed by five other groups, including international immigrants, like Japanese. Based on these groups and the games analyzed, the next steps for this work and a new research were established as results. From now on, the character’s archetypes should be developed to set up the customizable body parts. Additionally some complex problems were found to be answered in future researches, as the player’s class assignment in an educational game. It was considered important to assign some technical directions in this early stage of development, such as the Game Engine selection and software parameters that are not directly related to the culture, but to economic and social aspects of the target audience. Three Game Engine with free version available were analyzed and the results has pointed to Unity, for its low cost and flexibility and multi-platform as well. The Web Browser game deployment capability really suits the requirements of this project.
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© 2013 Asia Digital Art and Design Association
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