International Journal of Asia Digital Art and Design
Online ISSN : 2189-7441
Generating 2.5D Character Animation by Switching the Textures of Rigid Deformation
Yuki Morimoto Atsuko MakitaTakuya SembaTokiichiro Takahashi
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2019 Volume 23 Issue 2 Pages 16-21

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Abstract
We generated 2.5D animation from raster images, skeletal animation data, and other data formats. The input image of a character is divided into several parts with arbitrarily assigned joint positions. The joint positions in the motion data and additional points are then applied as the control points of rigid deformation, generating a character animation. Geometric interpolation is replaced by switching of the cell animation images. In experimental evaluations, our animation results were successfully generated without interpolation techniques, a large number of input images, and high editing costs for interpolation. We also introduced a transformation content using the method, and confirmed the entertainment value of the contents.
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© 2019 Asia Digital Art and Design Association
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