Abstract
We generated 2.5D animation from raster images, skeletal animation data, and other data formats. The input image of a
character is divided into several parts with arbitrarily assigned joint positions. The joint positions in the motion data and
additional points are then applied as the control points of rigid deformation, generating a character animation. Geometric
interpolation is replaced by switching of the cell animation images. In experimental evaluations, our animation results
were successfully generated without interpolation techniques, a large number of input images, and high editing costs for
interpolation. We also introduced a transformation content using the method, and confirmed the entertainment value of the
contents.