Proceedings of the Annual Conference of the Institute of Image Electronics Engineers of Japan
Online ISSN : 2436-4398
Print ISSN : 2436-4371
Proceedings of Visual Computing / Graphics and CAD Joint Symposium 2007
Session ID : 07-19
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16:10-17:30 Chair: Kazufumi KANEDA, Hirosima University
Fast Cloud Rendering on GPU Shader
*Yuki SHIMADAMikio SHINYAMichio SHIAISHITakahiro HARADA
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CONFERENCE PROCEEDINGS FREE ACCESS

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Abstract
This paper presents a fast cloud rendering method for dynamic scenes, where cloud shapes and lighting environments dynamically change. Although the Harris method [Harris and Lastra 2001] has been widely used for static cloud rendering, it can be fatally slow for real-time applications when, for example, light directions change. By introducing the 3D attenuation buffer and re-arranging the algorithm, we improved the rendering speeds of dynamic clouds by a factor of 10-100 times. The image quality is also improved due to a finer representation of light distribution.
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© 2007 The Institute of Image Electronics Engineers of Japan
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