Abstract
In order to reproduce both transient dynamics and space distribution of an urban population only derived from a simple self-organism principle, a multi-agent simulation model is established. A resident agent tries to move to a cell so as to maximize his own utility that is defined by both effects of distance from the urban central and population density. The so-called “doughnut phenomenon” as well as growing Densely Inhabited District (DID) can be emulated qualitatively, even though the model bases on a simple self-organism rule.