Akita International University Global Review
Online ISSN : 2435-2489
Print ISSN : 1883-8243
Playing the Game of Go in an Integrated Mathematics and Computing Course
Attila Egri-Nagy
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ジャーナル フリー

2020 年 12 巻 p. 19-32

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Acquiring knowledge in mathematics and computing is increasingly needed in almost all areas of study. At the same time, it is difficult to motivate these subjects for students in other majors. One reason could be the lack of naturally arising interest—questions for which the students genuinely seek answers. Playing the ancient game of Go can be the source of motivating problems, and the game itself can provide a shared base experience for the whole class. Here we describe the incentives for, and the design decisions in, developing an integrated artificial intelligence course centered around the game. Following the traditional culture of Go, this potent combination leads to self–reflection and metacognition techniques. Transferring these skills could also help students in other subjects.
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© 2020 Akita International University Press
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