Abstract
A reverse perspective object is a 3D shape that seems as if it were deformed when the viewer moves. We propose a method for modeling a reverse perspective object from a 3D polygonal model as an input. Given a user-specified viewpoint, the system deforms visible faces of the input model appropriately so that the depths of the faces are flipped, and then outputs a reverse perspective object. In addition, our method can deform not only the whole shape of the model but also user-selected parts of the shape to generate a reverse perspective object. Furthermore, we also confirm that the output models actually play tricks on human eyes by making them as paper crafts.