2020 Volume 19 Issue 5 Pages 98-104
This paper presents a digital interaction that augments throwing money in the tent play and report the tent play using this interaction. Throwing money is known as a rewarding way for the performance from the audience. In order to implement the interaction in an outdoor tent easily, it requires simple equipment to calibrate the markerless tracking system. It took similar days with the past similar tent plays to prepare the performance with the interaction. Further, comparing to the past tent plays, the income of throwing money remarkably increased. Whereas, this paper describes the position of this throwing money interaction in Japanese drama history, and so on.