Beyond SDGs Innovation Research
Online ISSN : 2436-8377
Research into the impact of game learning on impressions of the subject of study
– Bookkeeping and accounting as the subject of study -
JOURNAL OPEN ACCESS

2024 Volume 5 Issue 10 Pages 1-22

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Abstract
In the field of bookkeeping and accounting, a phenomenon has occurred in which people have negative impressions of bookkeeping and accounting, which leads to dislike and a sense of inadequacy, resulting in loss of interest in bookkeeping and accounting and no proactive learning or activities. Therefore, in this study, we aimed to clarify the effect that a game-based learning program incorporating newly developed gamification teaching materials has on impressions of bookkeeping and accounting. As a result, it became clear that game learning has the effect of improving some impressions and suppressing negative impressions of accounting. This shows that the introduction of game learning has the potential to change the current situation in which people have a dislike or a sense of inadequacy toward bookkeeping and accounting. Furthermore, it also shows the possibility that game learning can be applied to fields with essentially similar issues, such as climate anxiety, which has become apparent in relation to the SDGs.
© 2024 Academy of innovation for Beyond SDGs
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