Proceedings of The City Planning Institute of Japan, Kansai Branch
Online ISSN : 2189-8081
Print ISSN : 1348-592X
ISSN-L : 1348-592X
The application of urban planning and the possibility of public nature in e-Sports facilities
a case study in Korea and Japan
YON PARK
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RESEARCH REPORT / TECHNICAL REPORT FREE ACCESS

2024 Volume 22 Pages 45-48

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Abstract
e-Sports has been selected as an associated event for the 2025 Osaka World Expo, and is an official event at the 2026 Nagoya Asian Games. There is also a possibility that e-Sports may be selected as an official Olympic event, and efforts are underway to turn it into a sport. The main focus of this research is to review ``e-Sports facilities,'' which are an important element in conducting e-Sports businesses. Rather than the current entertainment facility, the facility should be viewed as a cultural facility and sports facility, and should have a public nature. In particular, the paper pointed out the need for applying urban planning to e-sports facilities, and used Korea, which is a leader in terms of culture and size, as an example. It analyzed examples of urban planning (complexification, collaboration, and accessibility) for e-sports facilities. It also made recommendations on how to make e-sports facilities into places where people can gather.
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© 2024 The City Planning Institute of Japan, Kansai Branch
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