Abstract
In recent times, digital games are played on various platforms such as video game hardware and smartphone. This study clarifies the phenomenon of digital-game-play at present, based on a semi-structured interview survey conducted on 12 parents whose children play digital games. The results indicate the following: (1) it is different that game-play age for the first time between parents and children; (2) parents with elementary-school children adopt a “co-playing” style, and parents with middle- and high-school children use “restrictive mediation”; (3) parents evaluate contents of games in various ways to protect children from the negative effects of games; and (4) it is required to be accepted the game rating systems in the society, and to become proactively involved in games among consumers.