A Survey on How Game Players Perceive Learning Experience Through Gameplay
Released on J-STAGE: September 24, 2023 | Volume 14 Issue 2 Pages 1-8
Toru FUJIMOTO, Maho SUZUKI, Yuki FUKUYAMA, Ryohei IKEJIRI
“That Is Not E-sports”: The Social Construction of E-sports Legitimacy in Competitive Gaming
Released on J-STAGE: September 24, 2023 | Volume 14 Issue 2 Pages 9-21
Yichen GUO
A Practice and Evaluation of Gamification-Based Digital Teaching Materials Designed for Japanese First Graders
Released on J-STAGE: October 01, 2019 | Volume 9 Issue 2 Pages 31-40
Yuki FUKUYAMA, Yoshie TOKONABE, Yusuke MORITA
Issues and Transitions in Digital Game Rating Systems
Released on J-STAGE: October 01, 2019 | Volume 9 Issue 2 Pages 1-13
Masahito FUJIHARA
Effects of Video Games Requiring Immediate Response and Mastering Gameplay on Emotional Experience
Released on J-STAGE: July 01, 2021 | Volume 13 Issue 1 Pages 21-29
Tomohiro KIMURA
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