Journal of Digital Games Research
Online ISSN : 2434-4052
Print ISSN : 1882-0913
Development of a Scale of the “Images and Consciousness of Digital Games in Adolescents, ” and its Reliability and Validity
Masanori FUKUIMasakatsu KURODAShimpei NOMURAYoshifumi YAMASHITAJun MORIYAMA
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2022 Volume 15 Issue 1 Pages 1-11

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Abstract

This study aimed to develop a scale of the “images and consciousness of digital games in adolescents” among high school and university students and examine its reliability and validity. A preliminary survey was conducted on 112 university students specializing in digital game development, and 115 items measuring the images of digital games were extracted. Using these 115 items, a survey was conducted on 360 high school and university students. We extracted seven factors (74 items) as the images and consciousness of digital games: “personal and social bad impressions,” “special experiences and positive impressions,” “skill improvement,” “extensive communication,” “health hazards and dependence induction,” “negative ideological effects,” and “lack of exercise.”

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© 2022 Digital Games Research Association Japan
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