2022 Volume 15 Issue 1 Pages 23-28
This study aimed to develop a creativity scale for digital games and examine their reliability and validity. A preliminary survey was conducted with 112 university students, and 75 items were selected to measure creativity in digital games. Using the 75 items, we surveyed 343 university students. As a result, three factors were extracted as creativity in digital games among university students: “special experiences in games,” “story, design, and characters,” and “game development and setting.”