Abstract
We conducted a panel study with elementary school students in order to examine the effects of video games on children. We conducted two surveys, one measuring the amount children use video games, exposure to certain types of scenes, and preference for types of games, while the other measured the level of their aggressive behavior and positive social behavior. The result of cross-lagged effects model analysis suggested that boys' positive social behavior tended to be suppressed as they used video games more on weekdays. Also, for all the participants as a whole and for boys, their positive social behavior was promoted more as they were exposed to more positive social scenes, or they indicated stronger preference for non-violent games, while their positive social behavior was suppressed more as they indicated stronger peference for violent games.