Journal of Digital Games Research
Online ISSN : 2434-4052
Print ISSN : 1882-0913
Toward Creative Critique of Digital Games
Proposal of a Useful Framework for Understanding the Subject Matter of Digital Games as Artwork through Visual Elements
Kaori SUZUKI
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2009 Volume 3 Issue 1 Pages 51-57

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Abstract
This thesis constructs a model for understanding the subject matter of digital games as artwork through visual elements.The term visual elements refers to everything expressed on the display and it is an important means for a game designer to transmit his intention to a game player. In this thesis, I suggest that game-playing is the interaction of games and players through visual information, and I aim to build a model of the inner construction of digital games with in that interaction.
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© 2009 Digital Games Research Association Japan
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