Abstract
Recently, game engines have been widely developed and reused to reduce the cost of large-scale game software development. However, thus far, research into game engine architectures has been very less, and therefore, some confusion still persists within the game industry. Therefore, we propose a 3D game framework developed in our laboratory as a benchmark for architectural comparisons. To show the suitability of the framework as a benchmark, we qualitatively and quantitatively compared it with an open source game engine, jMonkeyEngine. For the quantitative comparison, we ported a tutorial game of jMonkeyEngine to our game framework, and confirmed the advantage of the framework in ease of integration, efficiency of implementation, and performance.