Abstract
To examine how visual and auditory information are used by players for game play when playing an arcade game with an immersive display, and how this information is associated with enjoyment and sensation of presence, we measured game performance (e.g., a game score) with various visual masks restricting peripheral information (Experiments 1 and 2) and different sound conditions (with and without sound; Experiment 3). The results suggest that players have a certain size of “effective visual space” where peripheral information can be used. Furthermore, the results suggest that auditory information, together with a wide range of visual information, would enhance the player’s enjoyment and sensation of presence during game play.