Journal of Digital Games Research
Online ISSN : 2434-4052
Print ISSN : 1882-0913
Effects of Visual and Auditory Information on Performance of Arcade Games with Hemispherical Immersive Projection Screens
Yasuhiro SEYA Kotaro SATOYusuke KIMURAAkira OOKUBOShigeki TOHYAMAHitoshi YAMAGATAKazumi KASAHARAHiroya FUJIKAKEYuki YAMAMOTOHanako IKEDAKatsumi WATANABE
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2010 Volume 4 Issue 1 Pages 49-58

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Abstract
To examine how visual and auditory information are used by players for game play when playing an arcade game with an immersive display, and how this information is associated with enjoyment and sensation of presence, we measured game performance (e.g., a game score) with various visual masks restricting peripheral information (Experiments 1 and 2) and different sound conditions (with and without sound; Experiment 3). The results suggest that players have a certain size of “effective visual space” where peripheral information can be used. Furthermore, the results suggest that auditory information, together with a wide range of visual information, would enhance the player’s enjoyment and sensation of presence during game play.
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© 2010 Digital Games Research Association Japan
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