Abstract
The purpose of this study is to clarify the relationship between the educational effects of Serious game about environment and user’s characteristics; “gamer literacy”, and “attitude and behavior about environment before the experiment”. In this study, setting the experimental conditions, it was compared the effects of educational effects. The subjects were the upper-grade of elementary school students. As a result, it was clarified that user’s characteristics had influence on the educational effects of Serious game. Especially, on a group of the students who had high game literacy, using a Serious game had better change of attitude toward the environment than taking lecture.