Proceedings of Annual Conference, Digital Game Research Association JAPAN
Online ISSN : 2758-6480
10th Annual Conference
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A Turning Point of Game Design of Japanese RPG
A Comparative Analysis of the Villains of Shin Momotaro Densetsu, FINAL FANTASY 6 and EarthBound
*Yuna NAKAO
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CONFERENCE PROCEEDINGS OPEN ACCESS

Pages 102-105

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Abstract
Regarding the occurrence of JRPG's unique game design and the charactaristics of it, the discussion analyzed the game stories of three RPGs released from 1993 to 1994 (Shin Momotaro Densetsu, FF6, EarthBound) and their rival characters with uniqueness. From the analysis, a hypothetical construction was considered. In conclusion, it can be argued that the characteristic property of JRPG is game design, in which game’s properties depends on game scenarios, and that it was already sprouting around the fourth generation game machine, which had great restrictions on movies etc.
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