Preschool children with severe disabilities have difficulty reading, writing, and expressing their will because of physical disabilities. Depending on the living environment, there are few successful experiences and it is difficult to shift to learning because cognitive ability is not evaluated correctly. As measures, in recent years, there has been a great deal of progress from acquisition of causal relationships to learning using gaze input. In this paper, we focus on learning using gaze input, and propose a method that performs the following three steps. First, the causal relationship for the PC / tablet is acquired, and then the optional switch and gaze operation are acquired. Finally, the goal is to acquire communication using hiragana and characters. There are three components of this game: acquisition of operations using game characteristics, objective evaluation of the cognitive surface by heat maps, and quantitative evaluation of gaze operations, etc. In this paper, as a result of using the game, the improvement of the gaze control skill and the effect of voluntary efforts are described.
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