Proceedings of Annual Conference, Digital Game Research Association JAPAN
Online ISSN : 2758-6480
10th Annual Conference
Conference information

A Study of “Dishonesty” in Games
*Eito OKUBO*Hiroshi YAMAGUCHI
Author information
CONFERENCE PROCEEDINGS OPEN ACCESS

Pages 119-122

Details
Abstract
Dishonest behaviors such as cheating or glitching in games are ordinarily considered as unacceptable acts that destroy the game's “magic circle;” however, in fact these acts are accepted by many game players, even sometimes expand the boundaries of “magic” and open up new possibilities for fun. In this study, the authors try to shed a new light on the dishonesty in games by using Ariely's (2012) “fudge factor theory.”
Content from these authors
© DiGRA JAPAN
Previous article Next article
feedback
Top