Abstract
Dishonest behaviors such as cheating or glitching in games are ordinarily considered as unacceptable acts that destroy the game's “magic circle;” however, in fact these acts are accepted by many game players, even sometimes expand the boundaries of “magic” and open up new possibilities for fun. In this study, the authors try to shed a new light on the dishonesty in games by using Ariely's (2012) “fudge factor theory.”