Proceedings of Annual Conference, Digital Game Research Association JAPAN
Online ISSN : 2758-6480
10th Annual Conference
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New Learning Contents of FishyFishy a Serious Game for Learning English
*Hirotaka SAITO*Shyogo ARAKAWA*Daiki KUBOTA*Kota CHIDA*Haruki MARIKO*Megumi AIBARA*Masakazu FURUICHI
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CONFERENCE PROCEEDINGS OPEN ACCESS

Pages 151-154

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Abstract
In Japan, learning English is an important skill even after the graduation of school. Therefore, we have proposed and developed methods of learning materials for serious game learning that combines learning and games. However, there was a problem found in the existing serious game FishyFishy, which only has English to Japanese vocabulary learning function. In order to further increase the number of users in the future, as additional learning functions, we have added a Japanese to English and English to English vocabulary learning function and a pronunciation confirmation function. We will report on the overview.
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© DiGRA JAPAN
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