Abstract
Games have structural repetitions based on rules. This repetition is classified into “Fun” and “Job” depending on the player, and there are individual differences in the judgment criteria. We conducted qualitative and quantitative surveys on repetition during the game to clarify the difference between “Fun” and “Job”. As a result, two facts were suggested. Recognition as fun is repetition that has a sense of agency and leads to achievement. What is recognized as job is repetition that cannot be controlled.